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Now playingSeason 1, Episode 13
1. Home Sweet Swampy
9mBeetle and Sarge win ten-day leaves. But Sgt. Snorkle can't bear being away from Camp Swampy.
2. Hero's Reward
9mThe army is playing war games and Beetle is picked to run messages between the regiments. Failing miserably, he manages to get everyone captured except Zero and himself.
3. Et Tu Otto
7mSgt. Snorkle gets advice from the camp chaplain as how to get along better with his men. The chaplain tells him to be nicer and take an interest in their hobbies and help them with their work. The platoon thinks that Sgt. Snorkle has lost his mind and attack him to return him to his old self.
4. Psychological Testing
9mVan Bellingham Cartwright Forbes arrives at Camp Swampy to take on the best men for the new psychological test. Beetle and Snorkle are picked.
5. A Tree is a Tree is a Tree?
7mSgt. Snorkle wants to make Camp Swampy look better so he sends away for a Japanese leechee tree. Zero is put in charge of planting it. He accidentally kills it and desperately needs a replacement before Sgt. Snorkle gets back.
6. Beetle's High Horps
9mTo bring Camp Swampy to the attention of The Pentagon, Gen. Halftrack decides to put a man on the moon. And Beetle Bailey is chosen to volunteer.
7. Labor Shortage
5mSgt. Snorkle assigns everyone to KP duty so they get even by making his chili extra hot.
8. Don't Fiddle with the Brass
6mSgt. Snorkle's platoon is selected to play a concert for a group of visiting officers. Unfortunately nobody in the platoon can play an instrument. They decide to play a record and just pretend to play. Will their plan work or will it backfire?
9. The Sergeant's Master
6mA mistaken order from the Pentagon promotes the Sarge's dog, Otto, to the rank of lieutenant.
10. The Bull of the Ball
6mBunny breaks her date with Beetle so she can go out with a dashing playboy in his Italian sports car. Cosmo advises Beetle to follow them to a masquerade ball. In a hastily thrown together costume, he puts a mounted stag's head on and an impromptu bull fight ensues on the dance floor.
11. 60-Count 'em-60!
6mA company of WACS is stationed at Camp Swampy. Sarge tries his hardest to get them to leave.
12. Grab Your Socks
6mSarge's nightmares keep everyone awake before a super-important morning inspection.
Watching13. The Blue Ribbon
6mSarge wants to enter Otto in the dog show. But only dogs of breeding are eligible.
14. Go Yeast, Young Man
6mBeetle Bailey and Zero provide an unwelcome contribution to Sgt. Snorkle's birthday celebration for Gen. Halftrack by baking a cake and adding a tremendous amount of yeast.
15. We Love You, Sergeant Snorkle
6mTo prevent Sgt. Snorkle from being transferred, Cosmo tries to get him broken to private...by hypnosis.
16. Is This Drip Necessary
6mThe plumbing in Gen. Halftrack's house goes haywire when Beetle takes charge.
17. A Christmas Tale
6mIt's Christmas Eve, and Sgt. Snorkle dreams of "The Night Before Christmas"...with Gen. Halftrack and Pvt. Bailey as the stars.
18. For Officers Only
6mBeetle and his pals want to go to the big dance. But it's for officers only, and Sarge is determined it'll stay that way.
19. Bye Bye Young Lovers
6mBeetle tries to elope with Bunny, but makes the mistake of letting Zero supply the getaway vehicle, Officer Clancy's horse.
20. A Pass Is a Pass Is a Pass
6mIt's the big football game between the Camp Swampy Swamprats and the Military Police Giants. With the MP's leading 167 to 0 and one minute to go, Beetle volunteers to make at least one score for Swampy in exchange for a weekend pass.
21. Leap No More My Lady
6mThe General is receiving a visit from an old friend and his lady, but no one is aware of who the lady is.
22. Tatoo-Tootsie Goodbye
6mBeetle has to outdo Seymour Seymour, a well tattooed sailor who's got an eye for Bunny.
23. Welsh Rabbit
6mBeetle and Zero wage war on a rabbit entrenched in the General's garden. They use bazookas and decoy carrots to out, maneuver the animal.
24. Cosmo's Naught
6mBeetle, Zero and Cosmo take a fifty mile hike as part of the physical fitness program. Cosmo bets he can beat them to their destination.
25. Camp Invisible
6mWhile cleaning up for the big inspection, Zero grabs the wrong can of paint, special "invisible paint". As he works, Camp Swampy disappears.
26. 'V' for Visitors
6mIt's visitors day at Camp Swampy and Bunny's dad is visiting the camp.
27. Shutterbugged
6mBeetle needs money for his two-week furlough. Cosmo suggests he enter a photo contest using Zero as a model in parachute shots.
28. Little Pooch Lost
6mBeetle and his buddies ruin Gen. Halftrack's dedication speech at the new missile site...when they try to find the Sarge's missing dog Otto.
29. Halftrack's Navy
6mSnorkle's platoon is taught underwater demolition. They are to clear away all obstructions from the harbor so Admiral Bilgewater can bring his ship in for an inspection visit.
30. Don't Give Up the Swamp
6mThe Navy is set to take over Camp Swampy...if the swamp is deep enough for a ship. Beetle's platoon has to make sure it isn't.
31. Hoss Laffs
6mSarge picks Zero and Beetle to help him deliver the statue of General Ruff Rider to the big unveiling. But the ride to Swampy is a little too rough for the Ruff Rider.
32. The Red Carpet Treatment
6mCosmo will provide all the trimmings for Bunny's birthday, chauffeured car, dinner, a show...for $20. Somehow he winds up with a profit of over $19.
33. Lucky Beetle
6mBeetle buys a good-luck magnet to help him through Friday the 13th. The magnet practically wrecks Camp Swampy.
34. Sweet Sunday
6mWhat starts as a pleasant Sunday drive for Beetle, Otto, Bunny, and Bunny's father turns into chaos involving littering, a speeding ticket, and an unexpected--and interrupted--marriage ceremony for Beetle and Bunny by a rural judge.
35. Operation Butler
6mBeetle goes on a quiz show and wins a butler for a day. His man is busy serving him when Gen. Halftrack brings a visiting senator to the barracks.
36. Bridge on the River 'Y'
6mDuring war games, Beetle and his buddies are sent to blow up the bridge on the River Y...leaving Zero at headquarters with the remote control of the dynamite.
37. The Secret Weapon
6mCamp Swampy receives a new secret weapon, but it looks a lot like the new organ intended for the post choir.
38. The Diet
5mSgt. Snorkle puts on so much weight, he forces himself to diet...and he insists everyone do the same. The men resort to night maneuvers to get dinner.
39. The Heir
6mBeetle is sole heir to a ten million dollar estate, and Cosmo shows him how to spend the money.
40. Breaking the Leash
6mBeetle and his pals are assigned to train the ferocious new Army dogs. To gain their confidence, they don dog costumes and get into the cage with them.
41. The Spy
6mSomebody stole Camp Swampy's "top secret". The offender will be shot.
42. The Jinx
6mWhen Beetle and his friends read a fortune cookie message saying to beware of beetles because they bring bad luck, his friends immediately jump to the conclusion that Beetle himself will be a jinx to them.
43. Courage Encourager
6mGen. Halftrack buys a new machine that makes the timid brave. Beetle tries it and starts giving the general orders.
44. Sgt. Snorkle's Longest Day
5mThey try to sneak through the barbed wire, then a mine field. Sgt. Snorkle is getting so fat, he blows up like a balloon and takes off.
45. Everything's Ducky
6mSen. Trombone visits Camp Swampy and orders his favorite meal, duck. But the only duck in camp is Gen. Halftrack's pet.
46. The Play's the Thing
6mBeetle plays a big love scene with sultry actress, Za Za Vavoom...and wrecks the set.
47. Geronimo
6mGen. Halftracks has only a few days to train one of his platoons to parachute from 20 thousand feet.
48. Son of a Gun of a Gun
6mThe Camp Swampy ceremonial breaks loose, rolls into Gen. Halftrack's office with Beetle and Cosmo hanging on.
49. Zero's Dizzy Double Date
6mKiller pulls a costume switch on Zero so he can get his date at the masquerade ball. But Beetle gives Zero a hand with some tricks of his own.
50. Dr. Jekyl and Beetle Bailey
6mBeetle takes an overdose of an experimental pep pill. His new found strength almost ruins Sgt. Snorkle and Camp Swampy.

Beetle Bailey, the Private who'd rather drop and nap than drop and "do 20," is the wise-cracking joker of the most famous Army camp –Camp Swampy, where befuddled General Halftrack still hasn't heard from the Pentagon, grumbling Sgt. Snorkle has never had a date, Beetle hasn't washed his socks, and Cooke still makes those high-bouncing meatballs. Join Beetle Bailey and his army buddies and sound off with laughter.